Rung Rings: Support

Rung Rings is a calm puzzle game for iPhone, iPhone Duo and iPad. Turn the rings until the pattern lines up. Each of the ten worlds borrows its colours and patterns from a living craft of Pakistan, a country in South Asia, and each has its own rule for how the rings behave.

Need help, found a bug, or have a thought? Write to hahmed149@outlook.com. A reply usually takes a few days.

The basics

How do I turn a ring?

Drag a ring around the centre, or flick it and let it spin. It settles on a notch. A turn that changes the ring counts as one move. A ring that settles back where it was does not count.

What do the stars mean?

Every level has a "par", the fewest moves that can solve it. Solve in par moves (or fewer) for three stars. One or two moves over par gives two stars, three or four over gives one, and five or more over gives no stars and you still win. Using the Reveal hint caps a level at two stars. Your best result is kept: replaying never lowers it.

What are points?

Each level is also scored out of 1000 points. You lose 100 for every move over par, and nothing else: hints and Undo do not change it. Points are a finer grain under the stars. They unlock nothing, there is no timer and nobody sees your score. Your best score per level is kept.

Is there a move limit?

No. Take as many moves as you need; stars and points reward the fewest. If a level will not come, the hint tray offers Skip for now after a few restarts; the level stays open on the grid.

Does it run on iPad?

Yes. Rung Rings runs on iPhone, iPhone Duo and iPad, in any orientation. The board fills the screen you give it. If you fold or unfold an iPhone Duo, or resize the window in Split View or Stage Manager, the board re-sizes around you and nothing restarts: your level, moves and timer carry on. A ring you are turning at that moment springs back to where it started, and that turn does not count as a move.

Why do some levels look different?

Version 3.3 re-cut the last four cloths of each world so the end of a world is gentler. Your stars and points on them are kept; replay one to improve them.

Hints, spools and points

Tap the Hint button to open the hint tray. Hints cost spools, a small in-game token. You choose how much help you want:

Restarting a level starts a fresh attempt, so Reveal can be bought once more. Spools already spent stay spent. Hints are always optional. When your spools run out, the three hints dim, and Undo, Restart and Skip for now stay available, so you can always finish a level or set it aside.

How do I get spools?

A new save starts with 5 spools; a save that has already been played starts with 10. After that a spool comes from:

You can hold at most 15 spools. Anything earned past 15 is not kept. A missed day starts the count again, quietly. The game never sells spools in this version.

The ten worlds and their rules

These are all ten of Pakistan's worlds, 100 levels in all.

Every rule is taught by a short tutorial the first time you meet it. Each one waits for you: tap Show me to see the move, then Try it (or Watch again), and Start level when you are ready. Nothing moves on by itself. You can replay any of them in Settings, under Tutorials.

The story

Nani's bundle: five unfinished cloths, each remembering where it came from. When the quilt they make is folded, a second potli (a small cloth bundle) turns up in its binding, with five more cloths from the roads north and west, from Lahore, Multan, Hala, Balochistan and the Swat Valley. When the last of them is done, the second potli closes with an epilogue of its own, and the ten cloths make one quilt. The story appears between levels, never during one, and each card waits until you tap it. You can replay any of it, and read every craft fact you have unlocked, from the Bundle button on the title screen or Settings, under Story. The Bundle shows the second potli as a second road under the first, and ends with Places: one line on where each place in the game is.

Countries

The game is organised by country. On the Levels screen, tap the country name at the top (it reads like "Pakistan · 10 worlds · ★ 54 / 300") to open Countries. Pakistan is the first country; more will follow. Its tile shows a patch for each of its ten cloths. When every level is woven, the tile says so: “10 worlds · 100 levels · all woven”. The "More countries · Coming soon" tile is a promise, not a button: there is nothing behind it yet.

Swatches, perfect weaves and sharing

Opening a finished cloth. Tap any cloth you have finished, on the Levels screen or in the Bundle's row of daily cloths, to see it whole: its medallion and, for a level, your best stars and score and its fact (a daily cloth shows its date, no stars or score), and a Replay. Replay weaves that cloth again, and your best stays as it was. Today's cloth can be replayed; an older daily cloth can be looked at, but not replayed.

Perfect weaves. A perfect weave is a win with three stars, a thousand points and no hint used. It leaves a gold mark on its cloth, and a later win that is not perfect never takes the mark away. Countries counts the perfect weaves of each country, for example “47 of 100 perfect weaves”. When every cloth of a country is perfectly woven, that country's tile is bound in gold.

Sharing. Share opens the standard iOS share sheet with a picture of the cloth: the cloth, its world and its country, your best stars on it (a daily cloth has none), and the gold mark if it is a perfect weave. The picture carries the cloth, its name and place, your stars and the game's name — no personal or identifying information. Choose Save Image, Messages, Mail or AirDrop from the sheet as you like; the game does not see what you pick.

Updating

Updating keeps everything: stars, points, the story you have seen and the tutorials you have done carry over. Spools are new in 3.1: every save is given its starting batch the first time it opens in this version. A game that had finished World 5 opens World 6, one that had finished World 7 opens World 8, and one that had finished World 9 opens World 10. If you play on two devices with iCloud, update both. A device still on version 1 leaves its own progress alone and Settings there says "Update the app to sync" until it is updated.

iCloud sync

What it does. If you are signed in to iCloud, your progress is also kept in your own iCloud key-value storage (Apple's servers, your Apple Account, unreadable to the developer). A new phone, or a reinstall, picks it up automatically.

Turning it on. On your iPhone or iPad, open Settings, tap your name, then iCloud, and make sure iCloud is on and that Rung Rings is allowed under apps using iCloud. Settings inside the game shows whether sync is on.

It is optional. Signed out of iCloud, the game works exactly the same, and progress stays on this device only.

Two devices. Progress from both devices is merged: the best stars and points per level win, and nothing is lost. Sync is handled by iOS in the background and can take a few minutes. Opening and closing the app helps.

Newer version on another device. If another device saved progress with a newer version of the app, Settings says "Update the app to sync", and your local progress is left alone.

Resetting your progress

Open Settings, tap Reset progress, then confirm in the second step. This clears levels, stars, points, spools, tutorial and story flags on this device. If iCloud sync is on, the reset is recorded there too, so your other devices will not bring the old progress back. It cannot be undone. Deleting the app also removes the on-device data; with iCloud on, reinstalling restores your progress from iCloud.

Sound, haptics and Reduce Motion

Reporting a bug

Please email hahmed149@outlook.com with:

A screenshot or screen recording helps a lot. The app does not send any reports itself, so we only know about a problem if you tell us.

Privacy

Rung Rings has no accounts, no ads and no tracking, collects no personal data and has no network code of its own. See the privacy policy.

Contact

hahmed149@outlook.com